home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Software Vault: The Gold Collection
/
Software Vault - The Gold Collection (American Databankers) (1993).ISO
/
cdr14
/
maped6.zip
/
README.1ST
< prev
Wrap
Text File
|
1993-05-15
|
4KB
|
96 lines
********************************************
* VERSION 6.0 NOTES: (Dave Huntoon - 5/93) *
********************************************
- This release of MapEdit will display Help in the edit window (below the
map legend). You will be able to display Help or Bryan Baker's Stat.
display. For slow machines this allows you to turn off the statistics
calculations. You can then step fast through the levels and edit maps
with out a delay while the statistics are being calculated. You can
switch back to the statistics display when you want that information.
- You can copy, paste and exchange floor maps within an edit session.
You can move a floor if you decide you want it on a different level.
- You can write out and read in floors from different games. You
now can move your favorite creation in *.wl1 to *.wl6 and *.SOD.
See MAPEDIT.DOC for how this is implemented. You can now share your
creations with your friends. You can take floors created by a number
of people and merge them into one game. There can be a contest and
all of the best creations are put together to create a best-of game.
- When using the clear command you can select the floor value to fill
with. You can now fill with a selected wall value or floor value.
- I've included separate .def files for the different versions of
Wolfenstein (.wl1, .wl6, .SOD)
*******************************************
* VERSION 5.0 NOTES: (Bryan Baker - 4/93) *
*******************************************
- This release of MapEdit will display in the edit window (below the
map legend), the following level statistics:
Number of Static Objects
Total number of Guards
Total number of Doors
Number of Level 1 Guards
Number of Level 3 Guards
Number of Level 4 Guards
Number of Boss Guards
Number of Secret Doors
Number of Treasure and Extra Lives
This information can be very useful in designing levels. There are
some program limits that must not be exceeded. These limits are:
400 Static Objects
150 Guards
64 Doors (Unlocked + Locked + Elevator Doors)
When these limits are exceeded, the text changes to red as a visual
warning.
Note that there are different Boss Guards in Spear of Destiny than
in Wolfenstein 3-D. Since the OBJDATA.DEF contains descriptions for
both sets, they are all counted and shown in the statistics. You must
be aware of the different Boss Guards that will be available in the
game for which you are designing levels.
*********************************************
* VERSION 4.1a NOTES: (Dave Huntoon - 3/93) *
*********************************************
- This release of MapEdit should work with all versions of the game,
including the three, six and Spear of Destiny (SOD) episode editions.
- The map files may become a lot larger after using MapEdit, even
if you do not alter any levels. This is because MapEdit does not
recompress the maps with the newer compression scheme used in
v1.1 of the game. This doesn't cause a problem when playing the
game, it just makes the map files larger.
- The MAPDATA.DEF file contains information about the new wall images
used in the 6-episode and SOD games. If you are editing the 1-episode
game, be careful not to select any of the newer wall images. The same
goes true in the 3 and 6-episode games, don't select SOD objects or walls.
You may want to create separate .DEF files, one set for each version of
the game. The Walls and objects used in SOD are indicated in the .DEF
files and will show up in mapedit.
- The OBJDATA.DEF file has been updated with all objects and walls.
You may want to change the descriptions found there.
- In SOD the objects past 00FE are accessible.
- A minor fix was added to completely clear the text area below the
map display when the mouse pointer is moved off of the map area.